DC Commando, DC Sentinel, DC Dragon, DC Atlas, DC Centurion, DC Awesome, Code Name: Final Strike Planet: 0.4 AU from Liezen L4 Target: Go to Nav Alpha Time: Day One of the trickiest parts about this campaign is that if you fail, your career will end, so be sure to save after each successful mission. Evade other enemy 'Mechs in a small field of ice pillars that stand close to the base. Then we'll find the DropShip so we can get to your 'Mech and get off-planet. Terrain: Ocean Liner Hull Once inside the base, an automatic camera affixed to your 'Mech will photograph the plant for our analysts. The easiest thing to do is shoot down the drop ship. Once that listening post goes, then race back to your dropship at NAV Delta. Target: New Dust-Off: Nav Beta. Mean Temperature: 10 Celsius Before he faces real combat he must be trained; however, he already sees himself as a proven MechWarrior. Find co-op news, reviews, and more info about this game. If you're not playing as a Mercenary Commander, then you have to steal the Kodiak to succeed the mission. Two attack helicopters will cover your retreat. When you're done, turn around and head back to NAV Alpha. you will be forced to rely heavily on visual sensors. "[7], Computer Gaming World also rated the game highly, praising the graphics, AI and gameplay elements as well as calling it a significant improvement over Mechwarrior 2 and its expansion. Expected Resistance: 1st Amphigean Light Assault The Assassin will probably be attacking it, and it won't last long with your combined attacks. Today will determine the face of the Draconis Combine - perhaps of the entire Inner Sphere. Once you attack, two armored scouts and a Commando will show up. Time: Night The precise location of the airfield is not known but it should be near Nav Alpha, in the vicinity of a rock formation called "Devil's Teeth." Computer games are explicitly excluded from the list of products that contribute straight Canon to the BattleTech universe while at the same time it was stated that the IP owners are "not in total denial about these sources either"; it has also been stated that fluff from certain official, licensed products (namely certain computer games including those produced by Activision) can be assumed to be part of the shared universe as long as it is not directly contradicted, and makes sense. Otherwise, there are two mechs a piece at NAVs Alpha and Beta. Target and identify each one. Mean Temperature: 10 Celsius At the beginning of the game, most levels only have a few weak enemies, so you'll probably be able to do them alone. The battle has paused just long enough for us to load our weapons and steal a few hours of sleep. Target: Go to Nav Beta Target: Head north, find enemy lance GB Gladiator, Your Call-Sign: Assault-3. There's a pretty interesting set of missions here, and while it's doable with the Commando, it would definitely help to have a bit more firepower this time around. Mean Temperature: 32 Celsius Stay away from the Kodiak on the side so that it won't power up. SJ Thor, Eventually, you'll catch the lance of Assault gears. Battles and constant acceleration have damaged the ice chunk somewhat, opening fissures and causing some of the chemical ice to boil away into space. 4 ER MLaser (C), If you have to fight, aim for their legs. Circle around the NAV points in reverse order. At the beginning of the level, take out the two convoys to get a bonus. SJ Ryoken, Time: Pre-Dawn Target: Go to Nav Gamma Destroy it, then turn around and head to NAV Gamma to finish the mission. We'll do this one out of order. Odds: 3-1 Besides, it's cheaper to keep it around than it is to buy another mech to potentially let the AI send on a suicide rush. If you don't have any long-range weaponry, then accept the duel (you'll really have no other choice). Your Call-Sign: Assault-3. Swing to the left of NAV Alpha. Codename: Glittering Gold Terrain: Plains You and your drill instructor, Sergeant Unther, will patrol the area around the DropShip, searching for signs of enemy activity. Mean Temperature: 13 Celsius Kusikekoy. If you come in well-prepared, and use group tactics to take down the opposing mechs, you should be in for a fun round of battles. SJ Cauldron-Born, 2 ER MLaser (C), Instead of marching to NAV Alpha, turn around and face due south. As you head back to NAV Beta, the cavalry will be after you. You'll start in a lowered section. Codename: Scalpel Head the Urbie, then leg the others. This is not conducive to a very long life as a Mercenary or to your wallet. Prince Luther is distant in the line for the throne, but he is still of the royal blood of House Davion. As you head back to Nav Beta to return from a successful mission, some mysterious invaders arrive, and they're none too friendly. Heat to NAV Alpha where a Jenner waits. Target; Destroy enemy air field Once the coast is clear, head for NAV Alpha. The Combine usually comes out on top. There'll be another two Clanners waiting for you there. There will be four mechs (2 Jenners, a Cicada, and Assassin) waiting - two on each side of the riverbed. Target: Escort the governor's Car to Nav. SJ Linebacker, Go into the ship and destroy the disloyal mercenaries. A Dragon from across the other side of the arena will start to attack you. Time: Afternoon Pack on the medium/small lasers and go to down on these guys. Mean Temperature: 30 Celsius Do what Gunther says: Go to NAV Beta and destroy both of the enemies. Opponents: 2 SJ Masakari, A band of pirates has established a mining and refining plant on New Oslo within our territory. Identify and destroy the rebel leaders. Mean Temperature: 35 Celsius A Jenner is taking out the governor's entourage and if you're not there quick enough, say goodbye to the governor and your paycheck. The DC is trying to put some mutineers back in their place, but by succeeding in some missions while failing others, you can help out either side. There is an Urbanmech and a Jenner, which can easily finished off with head shots. Even though the payout is listed as 3,000,000, it's not. Target: Find the Jaguar Commander Your drop zone is in the Crystal Desert, which is filled with metallic crystals that will appear on your radar as enemy contacts. Bank building. Blast the hanger if you want, inspect the Javelin to make sure it's Varus, then take him out. Aerospace support requires that you find a target and hit "ALT + X" to bring the flyboys overhead. Target: Destroy the Returning Patrols Alerted by your first attempt, Mutineer forces trapped our commandos in the Novastar offices. This time around, you've lost all of your mechs and mechwarriors, but they've found an old Battlemaster to stuff you into. Don't worry, the bigger mechs aren't too bad, since they're not at 100%. DC = Draconis Combine, FC = Federated Commonwealth, FR = Free Rasalhague Republic, ?? Winners Purse: 2 million C-Bills. GB Vulture, Codename: Ali Baba Target: Find the Clan Commander While Keeping a distance, target and fire at each of the four assault mechs, then run your ass back behind the artillery units. Stay at the camp. He'll meet you at NAV Alpha, then escort you to our Crystal Desert base. Target and inspect (using the "I" key) each convoy until you find the ones containing ammo (it's the first and second to last). Target: Destroy Terrorist Vehicle Here it is: the final battle of Mechwarrior 2: Mercenaries, and it's just an all out brawl. Only one operative mercenary 'Mech is still in range of the HPG uplink, but we have detected reinforcements en route to Nav Point Alpha. Bounty: Protect friendly mech. We have reason to believe that the Draconis Combine may be funding these FRR factories and that this may be the beginnings of a Draconis-Rasalhague alliance, or at least a dangerous exchange of technology. Target: Avenge the loss of the Supply Depot. Head down the hill towards NAV Alpha. Time: Day After taking out the Thug, the Atlas will probably be heading your way. A DropShip will arrive for you at the last possible minute. Terrain: Salt Marsh Mean Temperature: 10 Celsius As you battle with the Panther, DC forces will be coming from the other direction to help out, so if you're in pretty bad shape, hide behind the buildings and let the Combine finish the job. He summarized it as "all you've been waiting for and more. Begin by destroying an FC supply truck to draw the enemy away from the landing field - your true target. Odds: 3-1 Destroy them all. -Mech: Zeus Head towards NAV Alpha and you'll see about four dropships landing. Planet: Galdeon V The former is the easiest, but then again, you don't get a bunch of Clan technology in the process. Expected Resistance: Oberon Confederation 1st Regiment Wait here until that helicopter gets all of the way back. They will call reinforcements as soon as they locate you. Mission Pay: None. Send a few well-placed shots to the Jenner's cockpit, and then head over to the DC mech to your left. Terrain: Crystal Desert Here's the bad news: you have to do more than just bump into them. No, wait, it's not - it's all of them versus you. This mission is completable with the Commando. Head to a corner where only one enemy can see you. Once the Jav is toast, finish off the Panther yourself and head to the dropship. Your Call-Sign: Ranger. There's a lot of Aerotek in this campaign, and the last mission is a one-versus-three close-range fight. Fire Moth Prime, Codename: Dragons Teeth Hey, better them than you. From The Cutting Room Floor. Find it and leg him, but don't kill him. For MechWarrior 2: Mercenaries on the PC, GameFAQs has 1 guide/walkthrough, 13 cheat codes and secrets, 4 reviews, and 4 critic reviews. SJ Mad Cat, This is easy money. You're the only combat-ready unit in the area. Target: Destroy All Enemy Mechs Mission Pay: Bounty Though there are two flavors of this mission, but the only noticeable difference is when they appear. Savings building without firing on any other floors. Planet: Sigurd The mission will end successfully. Ignore them and keep going north. To weaken the Panthers, take off their left arms so they'll lose their PPCs. Expected Resistance: Terrorists Terrain: Stony Wastes There are also several fuel depots for the hovercraft we use to pen the Jaguars in the swamps. SJ Black Hawk, If we lose it, we won't be able to steer the Ice Ship. So... don't. We have been able to field several sorties against Clan Wolf, but they have located the base and there are now several Wolf DropShips entering Harvest's atmosphere. You have been selected from among the finest 'MechWarriors of the Inner Sphere. FC Mongoose, FC Jenner, FC Crab, FC Assassin, FC Zeus, FC Thug. Your unit has been held back from the fighting for this occasion. Normally, they'd wait until you got near NAV Alpha to attack, but we'll go ahead and start shooting them now. The FRR KungsArme was surprised by the attack, but still managed to defeat a majority of the forces. "When you are feared, you are revered," or so goes the post-mission briefing. Even the more recent Mechwarrior 4: Mercenaries has less detail for mech customization than this title did. Destroy the airfield and proceed to Nav Beta where you can escape to a temporary base where you can repair and reload while on Sigurd. Not only are they expensive, they really don't do a whole lot of damage. Planet: New Ivaarsen Head to the left of the Devil's Teeth and turn on your Infra-Red sensors. The bad news: It's as slow as a molasses in Antarctica. A Gladiator will pop up from the right side, finish it off, too. -Mech: Urbanmech Again, the good news is that since they only last a month, there's not a whole lot of risk. Expected Resistance: Mercenaries The Dread Legion found it, and they've been keeping it inside the rusted hull of an old ocean liner. After shooting the ground around myself repeatedly, I was able to start moving. Mean Temperature: 8 Celsius Target: Survey the planet Time: Day WARNING: Decoding Failed - Transmission Data Corrupted. The backdrop for this is the aftermath of the War of 3039 between the two great powers (which was effectively a stalemate) and buildup by both sides towards the next war. That's where the DropShip captain will wait for us. Your main duty is to accompany and guard Prince Luther. A completely new musical score was devised for the game as well as an updated version of NetMech, called MercNet, which included native Internet-playing ability. Mean Temperature: -20 Celsius -Mech: Thug After that Aerotek is down, another pair of Mechs will show up. Time: Day Target: Destroy 2 Clan facilities Mission Pay: 10 million C-Bills plus bounty Attack once you hear the bombs explode. Codename: Glittering Gold 2 SJ Loki, A smal ^%)~ wiXl be *_@#$... From the start, a Jenner and Mongoose will be on your tail. Mission Pay: Bounty plus bonus Terrain: Mesa Desert Destroy the landing field and then escape as quickly as possible to a mountain pass at NAV Epsilon. You'll start out hidden in a cave, and then move in for that kill when you spot Varus. Target: Destroy all Clan Mechs. A Ghost Bear training center is at NAV Alpha with an instructor and some cadets in Firemoths. Target: Go to Nav Beta Enter the city and destroy Novastar's downtown office on the third floor of the I.S. Planet: Last Frontier Eventually, you'll get to the point where it's the only mission available from the contracts screen. You don't have to necessarily win every mission. When the Clanner isn't looking, finish him off. Terrain: Stony Wastes Target: Go to NAV Alpha. Terrain: Sandy Desert Bounty: Destroy all other Mechs. These are the meat and potatoes of Mercs, though you can skip almost all of them if you really want. Vandal. If you're not in the fighting mood, you can avoid all of them. The Commando should be fine for this one. Generally, the background plot is of the Draconis Combine and Federated Commonwealth making initial moves towards yet another war between the two great powers, with the FRR and CS trying to play both off against the middle. Mission Pay: Bounty only Your Call-Sign: Strike-Alpha. Bonus: Destroy All Enemy Boarders. In Mercenaries, you have two options: be a commander and control your own company of mercenaries or just follow the orders from someone else. Wolf Uller, After you've had enough, head in for the kill. Hunt down the pirates and destroy them before they reach their DropShip. This'll keep you from having to deal with the turrets at the front of the camp and heavy resistance from mechs in that direction. You must defend the DropShip until it can defend itself. If necessary, attack the DropShip to destroy the pirates responsible for razing Last Hope. You've got to get to NAV Alpha, which is a few kilometers off with Ghost Bear mechs littering the path. GB Linebacker, Target Destroy all Clan Mechs. The bad news is that the helicopter is probably right behind you, so you've got to take out all of them quickly. -Rocco Macauley - Ranking: Unranked If you're in a heavier mech, just blast through them. After that, turn around and take the back way out, heading for NAV Eta. We're going to take on a couple of pirates. Take them out and start heading towards NAV Alpha. I've had them finish off the base before I even knew they were in it. After a few waves of Aerospace, there'll be one that tries to get sneaky and head towards the engines. In order to maintain a low profile on Last Frontier, our DropShip kept its fusion reactor off-line most of the time. This time, Oberon is not going to escape us. Terrain: Space (Ice Cave) If the explosion doesn't outright destroy the dropship, finish it off with a few shots. Everybody wins. Go to NAV Alpha, where you'll find the enemy base. MechWarrior 5 Mercenaries part 1 Gameplay 4K 60 FPS {PC} 2160p. Specializing in the retro games of Interstate'76, Battle Zone, Mechwarrior, Heavy Gear, Deus Ex, and SEGA. Your Call-Sign: Assault-3. Planet: Luthien 6 Streak SRM-6 (C). He criticized that building mechs is slow and tedious and the enemy AI is too difficult, but concluded that "Mercenaries is at the top of the mech sim heap, hands down. As you approach it, start targeting. In 1996, Activision, Inc. publishes MechWarrior 2: Mercenaries on DOS. Start targeting under your reticle, and sure enough, there's a group of mechs just sitting there. If you see a good one, go ahead and shell out the cash for them. Start with Flashman and finish it off. After the commandoes have escaped, destroy the I.S. Take them out if you wish, or you can just run. Finish them, and after yet another Clanner, the mission ends. Terrain: Urban While you were learning the Kodiak's controls, a DC pilot brought your 'Mech to our DropShip. Local Ditch Gaming > Mercenaries > Mechwarrior 2: Mercenaries Strategy. Target: Destroy 3rd Floor or Bank Attack, attack, attack. Planet: Gravenhague Regardless, I didn't make it NAV Alpha in time, but if you start targeting around it, you can pick up some enemy mechs and murder those fools before they start up. Also published on Windows, this action and simulation game is abandonware and is set in a battlemech, sci-fi / futuristic, licensed title, vehicular combat simulator and war. Target: Find Commander Varus 6 ER MLaser (C), The Firemoth will run at you as a distraction. Planet: Luthien Planet: Solaris VII You're probably a better shot than Gunther, so take out the Javelin and let him soften up the Panther. Mercenaries covers the years of 3044 to 3052, ending with the Battle of Luthien. Clan weapons in general are better, causing more damage, creating less heat, and often times doing so for less tonnage. Mean Temperature: 35 Celsius A wide variety of missions are available, some are randomized, short generic ones with simple Search and Destroy tasks and others are longer, multi-mission arcs that have a … Expected Resistance: 31st Smoke Jaguar Assault As you approach NAV Alpha, there'll be four enemies waiting - two mobile SRM launchers and two SAMs. MechWarrior 5: Mercenaries - Tráiler. MechWarrior 2: Mercenaries is a video game released in September 1996 as a stand-alone expansion to MechWarrior 2: 31st Century Combat and the last BattleTech game made by Activision.In this game, the player takes control of an Inner Sphere mercenary squad, with control over finances and free choice of missions. So, you start out the game in CAMP and from there you can choose TRA1, BET1, or RAN1. A Victor will be guarding the place, so peg his legs a couple of times and get the hell out. Expected Resistance: Dread Legion Deal with the DireWolf first, since it's long-range PPCs give it a pretty good punch, even from a distance. Target: Destroy Wind Power. There are enemy units set up at each one. Watch CelebrityGamerZ - Celebrities, video games, great questions! Codename: Homestead 2 ER LLaser (C), Once he's gone, the mission is over. Target: Destroy enemy air field. Identifying the hotel is supposed to bring in some support, but I can't tell that it does anything. When you get close to the Chemical Plant, inspect it. FC Panther, FC Assassin, FC Mongoose, FC Sentinel, 2 Turrets, 4 Savanna Master Hovercraft, Mobile Command Center, ATV, Code Name: Paper Tiger You must hold our battle line or Clan 'Mechs will penetrate our defenses and destroy vital communication and command facilities. Mercenaries also features MercNet (a redesign of NetMech) for multipla… Mission Pay: 500,000 plus bounty In it, the Federated Commonwealth and Draconis Combine are teaming up to defend Wolcott against the Smoke Jaguars. Planet: Pitkin MechWarrior 2: Mercenaries was released in September 1996 as a stand-alone expansion to MechWarrior 2: 31st Century Combat; it is the last BattleTech game made by Activision. Your on-planet contact will be one of our scouts, call-sign Red-Eagle. Despite our cunning ambushes and initial victories, our forces are falling back all over Luthien. Your Call-Sign: Strike-Alpha. Instead of getting to use the Stalker though, you'll be stuck with your own mech. Don't let them stray to close to the edge of the iceberg. MechWarrior 2: Mercenaries was released in September 1996 as a stand-alone expansion to MechWarrior 2: 31st Century Combat and the last BattleTech game made by Activision.In this game, the player takes control of an Inner Sphere mercenary squad, with control over finances and free choice of missions. The bad news being that some of them are a bit tricky. While the battle for the skies continues we must gain an advantage on the ground as quickly as possible. Panther, Javelin, and head back to the Chemical plant, inspect the Catapult, but by. Action today mech with locking weapons, it 's not the end, even from a distance be ;! Clan mechs directly behind may attempt to block your escape similar to New Ivaarsen (. A Dragon from across the valley and find the Bank attempt to win the crown Champion... 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Chase them down salvage system, upon which that list is based proved so popular that they were it...